Now, the AI was able to use items and while some AI characters bought themselves something to eat or something useful like bombs and horse carts, others - especially pregnant women - decided to get drunk. It was a huge new testing field for our Quality Assurance. In patch EA 0.9.14, we improved the AI and of course when our AI dynasties started to have a life of their own, the game became more interesting but at the same time also more unpredictable. The ticket with the number 10,000 had the nice title “As a player I want that women do not drink alcohol during pregnancy”. The 12th of August was an exciting day for our development team: our project tracking system finally hit the 10,000 tickets “milestone”. not that they have much to laugh nor the time to laugh. This time we want to align the spotlight on our QA - or in other words: on their funniest moments in the past months. In DevDiary #21, we talked a bit about our version management system and the importance of the Stabilizing stream, where our QA is hunting the last severe bugs out of the build before it's being launched.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |